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AI in Gaming
From the Series AI in the World
Gaming is a popular hobby for many young people, but how many of them know the technology behind their favorite games? This accessible technology resource invites young readers to examine artificial intelligence through the lens of gaming and game development. This high-interest lens allows them to explore a complex concept in a way that feels exciting and relatable. Complicated STEM terms are defined in an eye-catching dictionary, and colorful photographs and illustrations help young gamers understand the many ways AI is at work in the world around them.
| Interest Level | Grade 1 - Grade 3 |
|---|---|
| Reading Level | Grade 1 |
| Copyright | 2026 |
| BISACS | JNF051120, JNF012010 |
| Genre | Nonfiction |
| Publisher | Greenhaven Publishing |
| Imprint | KidHaven Publishing |
| Series | AI in the World |
| Language | English |
| Number of Pages | 24 |
| ISBN | 9781534551770 |
|---|---|
| Title Format | Reinforced book |
| Release Date | 2026-01-15 |
| Author | Bernadette Parkhurst-Smith |
| Features | Glossary of key words, Index |
| Dewey | 777.0285’53 |
| Graphics | Full-color illustrations, Full-color photographs |
| Dimensions | 8 x 8 |
| Guided Reading Level | K |

