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The History of Video Gaming
From the Series S26 ReferencePoint Single Subject Titles
The History of Video Gaming explores the rise of video games from their humble beginnings in research labs to their global cultural dominance. Tracing key developments from Pong and arcade mania to the console wars and the rise of online gaming, the book highlights some of the most pivotal people, games, and innovations that shaped the industry. With insight into both the technical evolution and cultural impact of video games, this book offers a compelling chronicle of how virtual adventures fit into the real world of kids everywhere.
| Interest Level | Grade 6 - Grade 12 |
|---|---|
| Reading Level | Grade 6 |
| Copyright | 2026 |
| BISACS | YAN025000, YAN013010 |
| Publisher | ReferencePoint Press |
| Series | S26 ReferencePoint Single Subject Titles |
| Number of Pages | 64 |
| ISBN | 9781678212421 |
|---|---|
| Title Format | Reinforced book |
| Release Date | 2026-01-01 |
| Author | James Roland |
| Dewey | 794.8 |
| Dimensions | 6.5 x 9.25 |

