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Chart Your Way to Mars
From the Series Smart Adventures for Clever Kids
Four friends and their sidekick create a SMART (Sidekick, Maya, Arthur, Rita, Tobias) adventuring team. Working together, each of the kids uses their unique skills--from creative thinking to wilderness survival--to solve a space travel puzzle game. Readers will learn map skills that support geography standards and math skills.
While playing a flight simulator game at the space museum, Rita and her friends try to get their virtual spaceship to Mars. Readers can practice their map skills by solving puzzles alongside the characters. Includes an answer key.
| Interest Level | Grade 1 - Grade 4 |
|---|---|
| Reading Level | Grade 2 |
| Copyright | 2025 |
| BISACS | JUV036010, JUV020000 |
| Genre | Fiction |
| Publisher | Amicus |
| Imprint | Amicus Learning |
| Series | Smart Adventures for Clever Kids |
| Language | English |
| Number of Pages | 24 |
| Lexile | 680 |
| ISBN | 9798892004206 |
|---|---|
| Title Format | Reinforced book |
| Release Date | 2025-01-01 |
| Author | Charis Mather |
| Features | Activities, Detailed maps |
| Dewey | 919.9 |
| Graphics | Full-color illustrations |
| Dimensions | 9.25 x 8.25 |
| ATOS Reading Level | 3.9 |
