Video Games
From the Series Compact Research: Current Issues
As video games have continued to evolve and grow more colorful, animated, and sophisticated, their popularity has skyrocketed-- and controversy over them has grown as well. Through objective overviews, primary sources, and full-color illustrations, this title examines Are Video Games Harmful? Do Video Games Cause Violent Crime? How Do Video Games Affect Mental, and Physical Health? Should Video Games Be Regulated?
Interest Level | Grade 7 - Grade 12 |
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Reading Level | Grade 7 |
Copyright | 2009 |
Genre | Nonfiction |
Publisher | ReferencePoint Press |
Series | Compact Research: Current Issues |
Language | English |
Number of Pages | 104 |
ISBN | 9781601520531 |
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Title Format | Reinforced book |
Release Date | 2009-01-01 |
Author | Peggy Parks |
Dewey | 794.8 |
Reviewed on 1 February 2009
School Library Journal
Gr 6-9 The introduction to School Violence looks at the prevalence of the problem; causes such as bullying and gangs; the influence of the media, including online sources, on behavior; and the roles of alcohol and drugs, etc. The “…at a glance” spread and “Overview” prepare readers for the more detailed information to come and provide facts about safety issues. Each of four chapters then addresses both sides of a question, followed by four pages of quotes and a section of colorful graphs, charts, and illustrations. The second book opens with descriptions of the growing popularity of video games and the regulation and legislation of content and sales; ratings; connections with violent crime; and health effects, including addiction. An overview provides further background and context to these issues, and as in School Violence, chapters follow addressing related questions and providing other related material. These chapters look more closely at the influence of the pastime on users’ health and also cover the games’ effects on perception of right and wrong, intelligence, development of analytical and social skills and negative stereotypes, etc. The accessible and objective presentations and lists of key people and advocacy groups make these useful resources for research.
Reviewed on 1 January 2008
School Library Journal
Gr 6-9-The introduction to School Violence looks at the prevalence of the problem; causes such as bullying and gangs; the influence of the media, including online sources, on behavior; and the roles of alcohol and drugs, etc. The “…at a glance” spread and “Overview” prepare readers for the more detailed information to come and provide facts about safety issues. Each of four chapters then addresses both sides of a question, followed by four pages of quotes and a section of colorful graphs, charts, and illustrations. The second book opens with descrip-tions of the growing popularity of video games and the regulation and legislation of content and sales; ratings; connections with violent crime; and health effects, including addiction. An overview provides further background and context to these issues, and as in School Vio-lence, chapters follow addressing related questions and providing other related material. These chapters look more closely at the influence of the pastime on users’ health and also cover the games’ negative stereotypes, etc. The accessible and objective presentations and lists of key people and advocacy groups make these useful resources for research.-Susan Shaver, Hemingford Public Schools, NE